eTIP Case Analysis Paper #4
Download: eTIP Case Analysis Paper No.pdf
One of the potentials for network-based simulations and games is tracking the actions of a user for information about what they know and can do. eTIP Cases do this through "relevancy" (which items accessed by the user were relevant to the situation or challenge at hand) and "essay score" (how well did the user articulate their decision-solution). This research report examines how a score which combines relevancy and essay scores relates to the actual search of an "eTIP" case. The paper describes four types of users.
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