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Multimedia simulations: A new use for technology in tertiary education

Link: www.herdsa.org.au/confs/1996/standen.html

A relatively untapped use for computing technology in tertiary teaching involves simulations in which graphics, photographs, sound and video are used to create realistic 'microworlds' which students explore in order to solve a problem. Simulations structure the learning process in quite different ways to textbooks, lectures or videos. One advantage of microworlds is that students construct meaning by actively and selectively working through a variety of information sources, a process which mimics real-world learning and enhances higher order learning outcomes. New educational theories also suggest that learning and memory of principles is enhanced if they are 'situated' in realistic contexts, and there is evidence that such immersive environments can be more motivating than other media. These points are illustrated in a case study of the development of a microworld simulation for teaching in a management course. Other issues discussed include: how realistic such simulations should be; the theoretical bases for learning in such contexts; and how to effectively use simulations in a course.

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