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Project

Activities organized around a particular academic topic or challenge in which students from various parts of the country (or world) participate, using the Internet. Goals and outcomes are broad. (Example: A semester-long effort to observe, gather, and analyze data on water quality.)

  • Alberta Assessment Consortium's Framework for Student Assessment (Excerpts)
    Assessment, evaluation, and communication of student achievement and growth are integral parts of schooling. Each part of the process should be a positive experience for students and promote growth.
  • Cognitive and conceptual assessment frameworks for simulating teaching and learning - Baek, Christensen, Gibson, Girod, Knezek
    Research and development of digital games and simulation-based teacher training tools has begun to outline frameworks for representing the processes of teaching and learning. In order to develop knowledge and skills of teaching through use of these new technology tools, and since teaching is concerned with student learning, new computational models of cognition, assessment, and teaching actions have been developed.
  • Grounded metadata: Validating a semantic web vocabulary for technical assistance to educators - Knapp, Kurowski, Dexter, Gibson, McLaughlin
    Abstract: Development of metadata (data about data) can be challenging because the vocabulary needs to be reliable yet flexible and extensible, locally relevant yet widely applicable and interoperable, and both machine and human readable. This article describes the process of creating “grounded metadata” for education, by engaging experts from technical assistance organizations, and the challenges the project faced.
  • simSchool – The Game of Teaching
    This article is the print version on the online article available at Horizon's Innovate: Journal of Online Education, at this address: http://www.innovateonline.info/index.php?view=article&id=173 We encourage you to look through their archives for great articles on technology and learning.
  • simSchool: The Game of Teaching
    simSchool article in INNOVATE - Synopsis: A video game that prepares teachers for the complexities of teaching in the classroom, particularly in the areas of differentiating instruction, classroom management, and adapting teaching to multiple cognitive abilities. The authors illustrate how the game's non-player characters (i.e., the virtual students) incorporate a diverse range of cognitive, demographic, and behavioral variables that react to the player's actions.
  • Simulating teaching and learning - international panel - Baek, Cheong, Christensen, Gibson, Kim, Knezek, Vandersall
    This panel presentation at SITE 2007 offers three perspectives on the subject of simulating teaching and learning by researchers and simulation developers from the US and Korea who are engaged in a multiyear research and development collaboration to produce games and simulations that train, support and enhance a teacher’s knowledge and skills.
  • Structures Underlying Student Achievement and On-task Responses in the Cook School District Simulation
    Cook School District is a web-based simulation activity designed for teacher preparation students (candidates, or users) to practice their skills in drawing connections between their teaching decisions and the academic achievement and classroom behavior of their students. This paper explains the conceptual structure and computational procedures that control the responses of the simulated students within the Cook simulation.

SimSchoolFunded by the U.S. Department of Education Technology Innovations
Challenge Grant
Program and the U.S. Department of Education PT3 Digital Equity
Task Force


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