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Reference

A comprehensive, systematically organized collection of information such as a dictionary, encyclopedia, or almanac.

  • Communities of Practice Learning as a social system by Etienne Wenger
    Wenger, the reigning authority on communities of practice, describes in detail the nature, life cycle and functioning of a community of practice.
  • Principal Leadership Training and School Reform: Principal Leadership Training and School Reform: A Guide for School and District Leaders
    The implementation of the No Child Left Behind (NCLB) Act of 2001 has placed standards and accountability into the educational spotlight. Principals and school administrators must develop comprehensive plans in order to have every student proficient in reading, mathematics, and science by the year 2014.
  • Building Collaborative Cultures: Seeking Ways to Reshape Urban Schools
    This monograph concentrates on two questions: (1) What are the components of collaborative cultures? and (2) How do schools develop collaborative cultures? In seeking to answer these questions, the monograph first details the importance of collaboration, paying special attention to the ways in which collaborative school cultures serve quality teaching and learning. It then examines the variety of cultures that exist among schools.
  • The Peaks and Valleys of Online Professional Development
    Online professional development (PD) fits today’s fast changing K-12 educational environment where demands on teachers and re-certification require teachers to continually learn new and challenging content and pedagogy. This paper draws on two online professional development projects to discuss what is valuable about online PD, identify some successes, some problems, and provide tips for those doing online PD.
  • "Creating Learning Digital Natives will love" Presentation by Marc Prensky* December 8, 2004
    How do we go about redesigning our learning for Digital Natives? As learners become more and more immersed in their digital technology - carrying around their communications, computing and entertainment devices in their pockets - the gap is widening between the skills they have, the languages they speak (e.g. game, blog, IM), and what instructors and trainers expect.
  • A Review of the Research Literature on Scaling Up in Education
    Though our public schools are the sites of continual innovation and promise, good ideas rarely diffuse widely through the system. But the difficulties of scaling up appear particularly severe within public education.
  • A Theory-Based Meta-Analysis of Research on Instruction - Marzano
    This publication analyzes and synthesizes the results of more than 100 research reports on instruction, using categories specific and functional enough to provide guidance for classroom practice. Key�Ideas�� This meta-analysis examines four aspects of human learning: the self system, the metacognitive system, the cognitive system, and the knowledge domains.
  • Announcement/Overview of SimSchool EdReform Portal
    The SimSchool EdReform Portal is a library of exemplary articles, research, and resources that have relevance to the SimSchool community. We are in the formative stages of development for the portal but invite you to take a look and contribute your favorite articles and resources.
  • Characteristics of Games and Harnessing Them for Learning
    Presentation "Let's Play: The role and value of games and simulations in Education" by Robert McLaughlin (with slides from Robert McLaughlin and Calin Cazan), March 2005 Site Conference, Phoenix, AZ.
  • Communication Made Easier Facilitating Transitions for Students with Multiple Disabilities
    Many students with intensive, multiple disabilities present challenging characteristics and need highly individualized strategies for coping with their disabilities. Teaching Exceptional Children MAY/JUNE 2004.
  • Cooperative Learning
    This website addresses- What is cooperative learning? Why use cooperative learning? What makes cooperative groups work? Positive interdependence. Face-to-face promotive interaction.
  • Cooperative Learning Response to Diversity
    Dedicated teachers are always looking for better ideas for meeting the many challenges they face in school, especially as diversity increases in the student population. Cooperative learning methods provide teachers with effective ways to respond to diverse students by promoting academic achievement and cross-cultural understanding.
  • Critical Issue: Implementing Curriculum, Instruction, and Assessment Standards in Mathematics
    Critical Issue: Implementing Curriculum, Instruction, and Assessment Standards in Mathematics. This site includes information, links and videos to help teachers and others develop students' mathematical literacy.
  • Digital Equity: Training Future Teachers to Bridge the Divide - McLaughlin and Pittman
    Future teachers need to better understand the scope and nature of the digital divide-and how to overcome obstacles. Statistics do not present the realities about access to computers in our underserved schools.
  • Educators Turn to Games for Help
    Video games have come under tremendous political pressure in recent years because of an increase in violent and sexual content. But schools soon may be using the technology that powers those games to help teach America's children.
  • Eight Questions about Implementing Standards-Based Education - Marzano
    How state and district standards actually apply to local classroom learning, achievement, and assessment is an issue which is of great importance to a myriad of education officials. The goal of this article is to present eight questions which pertain to how standards-based education affects classroom instruction and assessment at the local level.
  • Howard Gardner's Multiple Intelligences
    Howard Gardner (1983) proposes in his book "Frames of Mind" that there are eight different intelligences that deserve equal recognition. This article describes in detail each of these intelligences plus provide links to other articles.
  • Insights, tips, and references related to adapting instruction
    This document has useful ideas about 1) adaptations used by special education teachers to modify instruction for talented and gifted children 2) adaptations used by special education teachers to modify instruction for children with disabilities.
  • Learning to Discipline by M. Metzger
    At the start of her teaching career, Ms. Metzger confesses, she ricocheted between being a drill sergeant and Mary Poppins.
  • Let the Games Begin
    Video games, once confiscated in class, are now a key teaching tool. If they're done right.
  • Making Learning Easier: Connecting New Knowledge to Things Students already Know
    The Institute for Academic Access (IAA) is a collaborative partnership between faculty and staff at the University of Kansas and the University of Oregon. The primary goal of the IAA is to determine ways to improve the educational outcomes for adolescents with disabilities by designing instructional methods that take into account the students’ unique characteristics and the complex dynamics that are unique to high-school curricula and schools.
  • Mentoring Bibliography
    Suggested readings in mentoring.
  • Personality Theories
    This is an electronic textbook ("e-text") created for undergraduate and graduate courses in Personality Theories. While it is copyrighted, you may download it or print it out without permission from the author, as long as the material is used only for personal or educational purposes, and the source is indicated.
  • River City: A Multi-User Virtual Environment Experiential Simulator
    Presentation as part of the symposium "Let's Play: The role and value of games and simulations in Education" by Debra Sprague, George Mason University, March 2005 Site Conference, Phoenix, AZ.
  • Rural School Organizations
    Information and links to such organizations as the Rural School and Community Trust and the National Rural Education Association.
  • Semantic Web Applications for E-Learning - SITE2005 paper
    Web-based E-learning applications can take advantage of the Semantic Web’s interoperability standards to effect more responsive interactions among teachers, learners and resources. This article outlines how the emerging capabilities are made possible and explores some of the implications for the personalization of resources, educational experiences and assessment design and delivery.
  • She Will Succeed! Strategies for Success in Inclusive Classrooms by Mary Ann Pratner
    Given the number of students needing individual assistance in the general classroom, teachers need strategies to assist them in making appropriate modifications and adaptations to their curriculum, instruction, and learning environment. This article includes a case situation where a teacher implements specific adaptations and steps to modify the learning environment.
  • simSchool: A virtual Practicum that furthers teachers' skills and knowledge
    Presentation as part of the symposium "Let's Play: The role and value of games and simulations in Education" by Melanie Zibit, Boston College, March 2005 Site Conference, Phoenix, AZ.
  • Talk in the Classroom
    Originally published in Instructor magazine (1990) by Brenda Power. This article explores the Initiation-Response-Evaluation trap into which teachers may fall, and examines the role of open-ended questions, rich conversations, and wait time to advamce student learning.
  • Teaching for Understanding - Website at Harvard University
    The Teaching for Understanding Framework includes four key ideas--based on the four questions: generative topics, understanding goals, performances of understanding, and ongoing assessment. This website provides information, examples and the steps for developing a unit of study using the TFU model.
  • Technology in the Classroom: Tools for Doing things Differently or for Doing Different Things (Reil and Fulton0
    This paper explores issues of school reform and the role of technology in designing new learning environments. .
  • The Gaming Symposium offered by OCLC at the ALA 2005
    The Gaming Symposium presentation, features Dr. John C.
  • The Innovate Live forum on Video Games held February 4
    Video Game Technology and Education Professor Joel Foreman, George Mason University, is the guest editor for a special issue on video games and learning, scheduled for June/July publication. Professor Foreman initiated the Innovate-Live Forum on video games and learning with a live with an Innovate-Live webcast on February 4, 2004.
  • The Social Significance of Patterns of Questioning in Classroom Discourse
    An essay on the effect of status differential in classroom talk.
  • Transfiguring It Out Converting Disengaged Children to Active Participants
    Do you want to help students believe in themselves and their learning potential? This article addresses the challenge of disengaged students and provides teachers with a “transfiguration” model that uses a practical and robust strategy to transform disengaged learners to active participants. Let’s examine the inclusive education environment and why we need to transform the way we work with all our students to set learning goals, create a workable plan, use motivating activities, and reflect and evaluate along the way.
  • Using Functional Assessment to Promote Desirable Student Behavior in Schools
    Whether aggressive or merely annoying, challenging behavior attracts the attention of the teacher and other students, thus interrupting the focus on learning. This article presents a rationale for using the functional behavioral assessment (FBA) approach to problem solving.
  • Van Eck's Suggested Readings
    This bibliography contains a list of suggested readings by Richard Van Eck (see http://www.educause.edu/PeerDirectory/750?ID=120000).
  • Video Game Studies and the Emerging Instructional Revolution
    An additional development in learning and technology is the emergence of “Video Game Studies” as an academic field in higher education. While this trend may appear recent and relatively marginal, Joel Foreman’s account indicates that it has already gained considerable momentum as more scholars explore the possibilities of gaming as a legitimate vehicle of pedagogy and curricular reform.

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